End-to-end programmer specialised in game development. Published multiple mobile applications and games for international and governmental clients. Excellent communicator who functions as a link between tech and management.


Experience Concept Developer, Norsk Tipping (2014-Present)

Project lead on services for the renewal of the largest brand with annual revenue of about €400 million. Renewal resulted in a 27% increase in revenue.

IT-Consultant,  Visma Consulting (2013-2013)

Front-end developer for one of the largest software project in Scandinavia with a budget of about €380 million.

CEO/Programmer, Fallen Leaves Interactive (2010-2013)

Lead developer on an Augmented Reality game for KLM Royal Dutch Airlines.

Education M.Sc. Informatics: Game Technology

Norwegian University of Science and Technology (NTNU)

Economics and Business Administration (One-year study)

Gjøvik University College

B.Sc. Game Programming

Gjøvik University College

Projects Streaker (2014) C#, Unity3D, Java, Google AppEngine

A non-traditional football game published by Norsk Tipping during the football world championship. Over 35 000 rounds played during the event.

Ready for Boarding (2011) Java, Google AppEngine, JavaScript

Augmented Reality application for KLM Royal Dutch Airlines to entertain their passengers while traveling. Over 4000 unique players the first week.

Languages: C++, C#, Java, Python, PHP, GLSL, JavaScript
Technologies: Augmented Reality, SQL, HTML5, CSS3
Libraries OpenGL (SDL, GLFW, GLEW), Assimp, Vuforia, jQuery, Bootstrap
Platforms: Android, Linux, Windows, Google AppEngine
Methodologies: Agile (Scrum, Extreme Programming), Rapid Prototyping
Software: Visual Studio, IntelliJ, Eclipse, Unity3D, Git, InkScape, Blender, QlikView