Today we are going to take a look at intersecting lines. There are some information on this scattered around the internet, but a good example is hard to find. The uses for this is mainly in 2D, it can be applied to lighting, physics and all other applications using rays. To solve this, we want […]
As you might have noticed in the video in my earlier post, the bounding box of the sprite is scaling based on the rotation. This is useful as it ensures that even if the content is rotated, it is always within the bounds of the rectangle. To illustrate this, take a look at the following […]
As a developer, version control systems are one of the daily routines. Surprisingly there are a lot of people who does not know how to use them even though there are a lot of good tutorials out there. Today we are adding a new one, trying to explain the setup process as simple as possible. For […]
Setting up GitLab on Debian 6 Pretty much everything you need to know to set up GitLab.